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scripts/three/orbitcontrols.js

import {EventDispatcher, Vector2, Vector3, Spherical, MOUSE, Quaternion, } from 'three';
import {EVENT_CAMERA_MOVED} from '../core/events.js';

/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by
// default).

// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/metaKey, or arrow keys / touch:
// two-finger move

function OrbitControls( object, domElement ) 
{

	this.object = object;

	this.domElement = ( domElement !== undefined ) ? domElement : document;

	// Set to false to disable this control
	this.enabled = true;
	this.needsUpdate = true;

	// "target" sets the location of focus, where the object orbits around
	this.target = new Vector3();

	// How far you can dolly in and out ( PerspectiveCamera only )
	this.minDistance = 0;
	this.maxDistance = Infinity;

	// How far you can zoom in and out ( OrthographicCamera only )
	this.minZoom = 0;
	this.maxZoom = Infinity;

	// How far you can orbit vertically, upper and lower limits.
	// Range is 0 to Math.PI radians.
	this.minPolarAngle = 0; // radians
	this.maxPolarAngle = Math.PI; // radians

	// How far you can orbit horizontally, upper and lower limits.
	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
	this.minAzimuthAngle = - Infinity; // radians
	this.maxAzimuthAngle = Infinity; // radians

	// Set to true to enable damping (inertia)
	// If damping is enabled, you must call controls.update() in your animation
	// loop
	this.enableDamping = false;
	this.dampingFactor = 0.25;

	// This option actually enables dollying in and out; left as "zoom" for
	// backwards compatibility.
	// Set to false to disable zooming
	this.enableZoom = true;
	this.zoomSpeed = 1.0;

	// Set to false to disable rotating
	this.enableRotate = true;
	this.rotateSpeed = 1.0;

	// Set to false to disable panning
	this.enablePan = true;
	this.panSpeed = 1.0;
	this.screenSpacePanning = false; // if true, pan in screen-space
	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

	// Set to true to automatically rotate around the target
	// If auto-rotate is enabled, you must call controls.update() in your
	// animation loop
	this.autoRotate = false;
	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

	// Set to false to disable use of the keys
	this.enableKeys = true;

	// The four arrow keys
	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

	// Mouse buttons
	this.mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT };

	// for reset
	this.target0 = this.target.clone();
	this.position0 = this.object.position.clone();
	this.zoom0 = this.object.zoom;

	//
	// public methods
	//

	this.getPolarAngle = function () {

		return spherical.phi;

	};

	this.getAzimuthalAngle = function () {

		return spherical.theta;

	};

	this.saveState = function () {

		scope.target0.copy( scope.target );
		scope.position0.copy( scope.object.position );
		scope.zoom0 = scope.object.zoom;

	};

	this.reset = function () {

		scope.target.copy( scope.target0 );
		scope.object.position.copy( scope.position0 );
		scope.object.zoom = scope.zoom0;

		scope.object.updateProjectionMatrix();
		scope.dispatchEvent( changeEvent );
		scope.dispatchEvent({type:EVENT_CAMERA_MOVED});

		scope.update();

		state = STATE.NONE;

	};

	// this method is exposed, but perhaps it would be better if we can make it
	// private...
	this.update = function () {
		var offset = new Vector3();

		// so camera.up is the orbit axis
		var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
		var quatInverse = quat.clone().inverse();

		var lastPosition = new Vector3();
		var lastQuaternion = new Quaternion();

		return function update() {

			var position = scope.object.position;

			offset.copy( position ).sub( scope.target );

			// rotate offset to "y-axis-is-up" space
			offset.applyQuaternion( quat );

			// angle from z-axis around y-axis
			spherical.setFromVector3( offset );

			if ( scope.autoRotate && state === STATE.NONE ) {

				rotateLeft( getAutoRotationAngle() );

			}

			spherical.theta += sphericalDelta.theta;
			spherical.phi += sphericalDelta.phi;

			// restrict theta to be between desired limits
			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

			// restrict phi to be between desired limits
			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

			spherical.makeSafe();


			spherical.radius *= scale;

			// restrict radius to be between desired limits
			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

			// move target to panned location
			scope.target.add( panOffset );

			offset.setFromSpherical( spherical );

			// rotate offset back to "camera-up-vector-is-up" space
			offset.applyQuaternion( quatInverse );

			position.copy( scope.target ).add( offset );

			scope.object.lookAt( scope.target );

			if ( scope.enableDamping === true ) {

				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
				sphericalDelta.phi *= ( 1 - scope.dampingFactor );

				panOffset.multiplyScalar( 1 - scope.dampingFactor );

			} else {

				sphericalDelta.set( 0, 0, 0 );

				panOffset.set( 0, 0, 0 );

			}

			scale = 1;

			// update condition is:
			// min(camera displacement, camera rotation in radians)^2 > EPS
			// using small-angle approximation cos(x/2) = 1 - x^2 / 8

			if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) 
			{
				scope.dispatchEvent( changeEvent );
				scope.dispatchEvent({type:EVENT_CAMERA_MOVED});
				lastPosition.copy( scope.object.position );
				lastQuaternion.copy( scope.object.quaternion );
				zoomChanged = false;
				this.needsUpdate = true;
				return true;
			}
			else
			{
				this.needsUpdate = false;
			}

			return false;

		};

	}();

	this.dispose = function () {

		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		window.removeEventListener( 'keydown', onKeyDown, false );

		// scope.dispatchEvent( { type: 'dispose' } ); // should this be added
		// here?

	};

	//
	// internals
	//

	var scope = this;

	var changeEvent = { type: 'change' };
	var startEvent = { type: 'start' };
	var endEvent = { type: 'end' };

	var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

	var state = STATE.NONE;

	var EPS = 0.000001;

	// current position in spherical coordinates
	var spherical = new Spherical();
	var sphericalDelta = new Spherical();

	var scale = 1;
	var panOffset = new Vector3();
	var zoomChanged = false;

	var rotateStart = new Vector2();
	var rotateEnd = new Vector2();
	var rotateDelta = new Vector2();

	var panStart = new Vector2();
	var panEnd = new Vector2();
	var panDelta = new Vector2();

	var dollyStart = new Vector2();
	var dollyEnd = new Vector2();
	var dollyDelta = new Vector2();

	function getAutoRotationAngle() {

		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

	}

	function getZoomScale() {

		return Math.pow( 0.95, scope.zoomSpeed );

	}

	function rotateLeft( angle ) {

		sphericalDelta.theta -= angle;

	}

	function rotateUp( angle ) {

		sphericalDelta.phi -= angle;

	}

	var panLeft = function () {

		var v = new Vector3();

		return function panLeft( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of
			// objectMatrix
			v.multiplyScalar( - distance );

			panOffset.add( v );

		};

	}();

	var panUp = function () {

		var v = new Vector3();

		return function panUp( distance, objectMatrix ) {

			if ( scope.screenSpacePanning === true ) {

				v.setFromMatrixColumn( objectMatrix, 1 );

			} else {

				v.setFromMatrixColumn( objectMatrix, 0 );
				v.crossVectors( scope.object.up, v );

			}

			v.multiplyScalar( distance );

			panOffset.add( v );

		};

	}();

	// deltaX and deltaY are in pixels; right and down are positive
	var pan = function () {

		var offset = new Vector3();

		return function pan( deltaX, deltaY ) {

			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

			if ( scope.object.isPerspectiveCamera ) {

				// perspective
				var position = scope.object.position;
				offset.copy( position ).sub( scope.target );
				var targetDistance = offset.length();

				// half of the fov is center to top of screen
				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

				// we use only clientHeight here so aspect ratio does not
				// distort speed
				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

			} else if ( scope.object.isOrthographicCamera ) {

				// orthographic
				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

			} else {

				// camera neither orthographic nor perspective
				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
				scope.enablePan = false;

			}

		};

	}();

	function dollyIn( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale /= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	function dollyOut( dollyScale ) {

		if ( scope.object.isPerspectiveCamera ) {

			scale *= dollyScale;

		} else if ( scope.object.isOrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	//
	// event callbacks - update the object state
	//

	function handleMouseDownRotate( event ) {

		// console.log( 'handleMouseDownRotate' );

		rotateStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownDolly( event ) {

		// console.log( 'handleMouseDownDolly' );

		dollyStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownPan( event ) {

		// console.log( 'handleMouseDownPan' );

		panStart.set( event.clientX, event.clientY );

	}

	function handleMouseMoveRotate( event ) {

		// console.log( 'handleMouseMoveRotate' );

		rotateEnd.set( event.clientX, event.clientY );

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes,
		// height

		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleMouseMoveDolly( event ) {

		// console.log( 'handleMouseMoveDolly' );

		dollyEnd.set( event.clientX, event.clientY );

		dollyDelta.subVectors( dollyEnd, dollyStart );

		if ( dollyDelta.y > 0 ) {

			dollyIn( getZoomScale() );

		} else if ( dollyDelta.y < 0 ) {

			dollyOut( getZoomScale() );

		}

		dollyStart.copy( dollyEnd );

		scope.update();

	}

	function handleMouseMovePan( event ) {

		// console.log( 'handleMouseMovePan' );

		panEnd.set( event.clientX, event.clientY );

		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

		scope.update();

	}

	function handleMouseUp( /* event */ ) {

		// console.log( 'handleMouseUp' );

	}

	function handleMouseWheel( event ) {

		// console.log( 'handleMouseWheel' );

		if ( event.deltaY < 0 ) {

			dollyOut( getZoomScale() );

		} else if ( event.deltaY > 0 ) {

			dollyIn( getZoomScale() );

		}

		scope.update();

	}

	function handleKeyDown( event ) {

		// console.log( 'handleKeyDown' );

		switch ( event.keyCode ) {

		case scope.keys.UP:
			pan( 0, scope.keyPanSpeed );
			scope.update();
			break;

		case scope.keys.BOTTOM:
			pan( 0, - scope.keyPanSpeed );
			scope.update();
			break;

		case scope.keys.LEFT:
			pan( scope.keyPanSpeed, 0 );
			scope.update();
			break;

		case scope.keys.RIGHT:
			pan( - scope.keyPanSpeed, 0 );
			scope.update();
			break;

		}

	}

	function handleTouchStartRotate( event ) {

		// console.log( 'handleTouchStartRotate' );

		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

	}

	function handleTouchStartDollyPan( event ) {

		// console.log( 'handleTouchStartDollyPan' );

		if ( scope.enableZoom ) {

			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

			var distance = Math.sqrt( dx * dx + dy * dy );

			dollyStart.set( 0, distance );

		}

		if ( scope.enablePan ) {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panStart.set( x, y );

		}

	}

	function handleTouchMoveRotate( event ) {

		// console.log( 'handleTouchMoveRotate' );

		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes,
		// height

		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleTouchMoveDollyPan( event ) {

		// console.log( 'handleTouchMoveDollyPan' );

		if ( scope.enableZoom ) {

			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

			var distance = Math.sqrt( dx * dx + dy * dy );

			dollyEnd.set( 0, distance );

			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

			dollyIn( dollyDelta.y );

			dollyStart.copy( dollyEnd );

		}

		if ( scope.enablePan ) {

			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

			panEnd.set( x, y );

			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

			pan( panDelta.x, panDelta.y );

			panStart.copy( panEnd );

		}

		scope.update();

	}

	function handleTouchEnd( /* event */ ) {

		// console.log( 'handleTouchEnd' );

	}

	//
	// event handlers - FSM: listen for events and reset state
	//

	function onMouseDown( event ) {
		if ( scope.enabled === false ) return;

		event.preventDefault();

		switch ( event.button ) {

		case scope.mouseButtons.LEFT:

			if ( event.ctrlKey || event.metaKey ) {

				if ( scope.enablePan === false ) return;

				handleMouseDownPan( event );

				state = STATE.PAN;

			} else {

				if ( scope.enableRotate === false ) return;

				handleMouseDownRotate( event );

				state = STATE.ROTATE;

			}

			break;

		case scope.mouseButtons.MIDDLE:

			if ( scope.enableZoom === false ) return;

			handleMouseDownDolly( event );

			state = STATE.DOLLY;

			break;

		case scope.mouseButtons.RIGHT:

			if ( scope.enablePan === false ) return;

			handleMouseDownPan( event );

			state = STATE.PAN;

			break;

		}

		if ( state !== STATE.NONE ) {
			document.addEventListener( 'mousemove', onMouseMove, false );
			document.addEventListener( 'mouseup', onMouseUp, false );

			scope.dispatchEvent( startEvent );

		}

	}

	function onMouseMove( event ) {
		if ( scope.enabled === false ) return;
		
		event.preventDefault();

		switch ( state ) {

		case STATE.ROTATE:

			if ( scope.enableRotate === false ) return;

			handleMouseMoveRotate( event );

			break;

		case STATE.DOLLY:

			if ( scope.enableZoom === false ) return;

			handleMouseMoveDolly( event );

			break;

		case STATE.PAN:

			if ( scope.enablePan === false ) return;

			handleMouseMovePan( event );

			break;

		}

	}

	function onMouseUp( event ) {

		if ( scope.enabled === false ) return;

		handleMouseUp( event );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onMouseWheel( event ) {

		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

		event.preventDefault();
		event.stopPropagation();

		scope.dispatchEvent( startEvent );

		handleMouseWheel( event );

		scope.dispatchEvent( endEvent );

	}

	function onKeyDown( event ) {

		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

		handleKeyDown( event );

	}

	function onTouchStart( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

		switch ( event.touches.length ) {

		case 1:	// one-fingered touch: rotate

			if ( scope.enableRotate === false ) return;

			handleTouchStartRotate( event );

			state = STATE.TOUCH_ROTATE;

			break;

		case 2:	// two-fingered touch: dolly-pan

			if ( scope.enableZoom === false && scope.enablePan === false ) return;

			handleTouchStartDollyPan( event );

			state = STATE.TOUCH_DOLLY_PAN;

			break;

		default:

			state = STATE.NONE;

		}

		if ( state !== STATE.NONE ) {

			scope.dispatchEvent( startEvent );

		}

	}

	function onTouchMove( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		switch ( event.touches.length ) {

		case 1: // one-fingered touch: rotate

			if ( scope.enableRotate === false ) return;
			if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?

			handleTouchMoveRotate( event );

			break;

		case 2: // two-fingered touch: dolly-pan

			if ( scope.enableZoom === false && scope.enablePan === false ) return;
			if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this
			// needed?

			handleTouchMoveDollyPan( event );

			break;

		default:

			state = STATE.NONE;

		}

	}

	function onTouchEnd( event ) {

		if ( scope.enabled === false ) return;

		handleTouchEnd( event );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onContextMenu( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

	}

	//

	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

	window.addEventListener( 'keydown', onKeyDown, false );

	// force an update at start

	this.update();
}

OrbitControls.prototype = Object.assign(Object.create( EventDispatcher.prototype ), {
	constructor: OrbitControls,
	center: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .center has been renamed to .target' );
			return this.target;
		}
	},

	// backward compatibility
	noZoom: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			return ! this.enableZoom;
		},
		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			this.enableZoom = ! value;
		}

	},

	noRotate: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			return ! this.enableRotate;
		},

		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			this.enableRotate = ! value;
		}
	},

	noPan: 
	{

		get: function () 
		{
			console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			return ! this.enablePan;
		},

		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			this.enablePan = ! value;
		}
	},

	noKeys: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			return ! this.enableKeys;
		},
		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			this.enableKeys = ! value;
		}
	},

	staticMoving: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			return ! this.enableDamping;
		},

		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			this.enableDamping = ! value;
		}
	},

	dynamicDampingFactor: 
	{
		get: function () 
		{
			console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			return this.dampingFactor;
		},

		set: function ( value ) 
		{
			console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			this.dampingFactor = value;
		}
	}
});

export {OrbitControls};